GLSL Struct 1.4.0
glslstruct
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pch.hpp
1/*
2 * glslstruct - a C++ library designed to easily represent GLSL's Uniform Buffer Objects (UBOs) and Shader Storage Buffer Objects (SSBOs) in C++.
3 *
4 * Licensed under the BSD 3-Clause License with Attribution Requirement.
5 * See the LICENSE file for details: https://github.com/MAIPA01/glslstruct/blob/main/LICENSE
6 *
7 * Copyright (c) 2025, Patryk Antosik (MAIPA01)
8 */
9
10#pragma once
11#ifndef _GLSL_STRUCT_PCH_HPP_
12 #define _GLSL_STRUCT_PCH_HPP_
13
14 #include <glslstruct/libs.hpp>
15
16#endif