GLSL Struct
1.4.0
glslstruct
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pch.hpp
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/*
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* glslstruct - a C++ library designed to easily represent GLSL's Uniform Buffer Objects (UBOs) and Shader Storage Buffer Objects (SSBOs) in C++.
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*
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* Licensed under the BSD 3-Clause License with Attribution Requirement.
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* See the LICENSE file for details: https://github.com/MAIPA01/glslstruct/blob/main/LICENSE
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*
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* Copyright (c) 2025, Patryk Antosik (MAIPA01)
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*/
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#
pragma
once
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#
ifndef
_GLSL_STRUCT_PCH_HPP_
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#
define
_GLSL_STRUCT_PCH_HPP_
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#
include
<
glslstruct
/
libs
.
hpp
>
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#
endif
glslstruct
src
pch.hpp
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