GLSL Struct 1.4.0
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glm Namespace Reference

Typedefs

using bmat2x2 = mat<2, 2, bool, packed_highp>
using bmat2x3 = mat<2, 3, bool, packed_highp>
using bmat2x4 = mat<2, 4, bool, packed_highp>
using bmat3x2 = mat<3, 2, bool, packed_highp>
using bmat3x3 = mat<3, 3, bool, packed_highp>
using bmat3x4 = mat<3, 4, bool, packed_highp>
using bmat4x2 = mat<4, 2, bool, packed_highp>
using bmat4x3 = mat<4, 3, bool, packed_highp>
using bmat4x4 = mat<4, 4, bool, packed_highp>
using bmat2 = bmat2x2
using bmat3 = bmat3x3
using bmat4 = bmat4x4
using umat2 = umat2x2
using umat3 = umat3x3
using umat4 = umat4x4
using imat2 = imat2x2
using imat3 = imat3x3
using imat4 = imat4x4

Typedef Documentation

◆ bmat2

◆ bmat2x2

using glm::bmat2x2 = mat<2, 2, bool, packed_highp>

◆ bmat2x3

using glm::bmat2x3 = mat<2, 3, bool, packed_highp>

◆ bmat2x4

using glm::bmat2x4 = mat<2, 4, bool, packed_highp>

◆ bmat3

◆ bmat3x2

using glm::bmat3x2 = mat<3, 2, bool, packed_highp>

◆ bmat3x3

using glm::bmat3x3 = mat<3, 3, bool, packed_highp>

◆ bmat3x4

using glm::bmat3x4 = mat<3, 4, bool, packed_highp>

◆ bmat4

◆ bmat4x2

using glm::bmat4x2 = mat<4, 2, bool, packed_highp>

◆ bmat4x3

using glm::bmat4x3 = mat<4, 3, bool, packed_highp>

◆ bmat4x4

using glm::bmat4x4 = mat<4, 4, bool, packed_highp>

◆ imat2

using glm::imat2 = imat2x2

◆ imat3

using glm::imat3 = imat3x3

◆ imat4

using glm::imat4 = imat4x4

◆ umat2

using glm::umat2 = umat2x2

◆ umat3

using glm::umat3 = umat3x3

◆ umat4

using glm::umat4 = umat4x4